~NOTABLE POKEMON COMBOS~
So what I'm doing is just showing basic combos or strategies in Pokemon, such as the Rain Dance or Drizzle/ Thunder combo. Here is the set up:
Combo: Rain Dance or Drizzle/Thunder
Effect: Increases the accuracy of Thunder to 100% when rain is up.
How to use it?: Since the arrival of a non-uber with the ability Drizzle, Politoed has skyrocketed to fame. With the ability Drizzle, it could start up rain that lasted for the whole match without the wasted moveslot or turn. With that being said, after Politoed is sent in, you could go to another great water-type, especially in rain, Starmie. Starmie gets great coverage with BoltBeamThrower, but now you can make it Thunder with a huge attack boost and 100% accuracy.
Combo: Defense Curl/Rollout
Effect: Deals double damage after a Defense Curl
How to use it?: Well this is an uncommon strategy which is never used in Competitive battling, but in your own game, I guess it could be mildly useful. What it is, is basically using Defense Curl first, then using Rollout to deal double damage on the first turn, quadruple on the second turn, eight times on the third time, etc.
Effect: Uses random attacks whilst you are asleep
How to use it?: ResTalking is a very simple combo, simply using the move Rest and Sleep Talk to your advantage. After you take a reasonable amount of damage, you might use rest. Then after that, using the move Sleep Talk, you could use random attacks in your remaining three moveslots. One of the best ResTalkers out there is Milotic, because of it's genius ability, Marvel Scale. So when Milotic is asleep, it gains a 1.5% defense boost, so not only when ResTalking you are offensive, but also take lots of defensive support. Then putting Dragon Tail on Milotic makes you a bulky phazer.
Combo: Belly Rest
Effect: Heals damage after losing half of your total HP
How to use it?: Well, one of the riskiest but ALSO dangerous attacks is Belly Drum. Sacrificing half of your total HP to gain a plus 6 attack boost. Now that is dangerous. Both ways, you could easily get knocked out, or easily get away with it. If you happen to get away with it, Rest will heal you up to full health, and whie holding a Chesto Berry, you wake up from sleeping status. Completely cool and all, but I barely use it even though it is an okay combo. Now, finding a good Belly Rester is easy. Charizard is a great one, Snorlax having decent bulk can pull it off, Hariyama is decent. But you don't always have to have a physical sweeper to pull this off. Any Pokemon with a decent attack can use this combo, but may not be able to get past phazers such as Skarmory.
Combo: Belly Psych
Effect: Passes on plus six attack power to an ally
How to use it?: This set is super clever. In a double battle, a Pokemon may use Belly Drum, and then a Pokemo slower than the first uses Psych Up, to receive a plus six attack boost...... seriously.... thats nice.
Combo: Endure or Focus Sash/ Endeavor, Flail, Reversal, Counter, etc.
Effect: Deals serious damage depending on move
How to use it?: A well known combo, better known as FEAR. A speedy Pokemon uses Endure to take a hit or holds a Focus Sash to take and survive a hit, then next turn outspeeds to counter with a selection of moves. Counter will deal twice the damage he dealt IF he used a physical move. Flail will deal damage according to the remaining HP you have. Endeavor deals serious damage according to how low your HP is. Reversal is similar to Flail. However, this technique is easily stopped in it's tracks by priority moves.
Combo: Blizzard/ Hail
Effect: Blizzard's accuracy is raised to 100% in Hail
How to use it?: A simple combo similar to the Rain and Thunder combo. If you send out an Abamasnow, and you use Hail, you get 100% accuracy.
Combo: Hot weather or rainy weather/ Fire move or water move
Effect: Raises fire types move in hot weather or water type moves in rain by 1.5 power
How to use it?: Easy combo, and simple. If you send out a Politoed, and use Hydro Pump, it gets doubled power because of STAB but also the effect of weather. If you send out a Ninetales and use Fire Blast, it also gets doubled power because of not only STAB, but also the weather.
Combo: Baton Passing
Effect: Passes along any stat changes to a chosen Pokemon
How to use it?: Now I think this is one of the most useful combos. Baton Passing basically passes stat changes. For example, if you used Swords Dance three times on your Blaziken, and also received three stages of speed raised due to Speed Boost, then you have a powerful sweeper in front of you. Really. If you then used Baton Pass to offensive Salamence, you no longer have to Dragon Dance and go straight for the sweep. Another great Baton Passer is Gorebyss. If you amx out Gorebyss's defenses, you have a sole purpose Baton Passing tank. Iron Defenses, and Amnesia will max defense. Or you could use Shell Smash with a White Herb, so you get plus two speed, and both offenses. BEASTLY if you Baton Pass to MixMence....... absolutely disastrous. Or as you may call, the "King of Baton Passing", Ninjask is outclassed by other Baton Passers, but remains a threat without priority moves to counter. With access to Substitute (as many other Baton Passers also do) and Protect, you are free on the first turn to do whatever you want. Access to Swords Dance is also helpful. But the killer thing, is that Ninjask has the second highest speed in the metagame.... only outsped by Speed Deoxys. Thats hella fast man. Only priority can murder Ninjask. Protecting once gets you a boost. Setting up a sub gets you a stage of speed. Swords Dancing not only rasises your attack now, but also hands a stage of speed. KEWL. However.... it is easy to counter this. A Pursuit on his Baton Pass turn will kill you. Countering Baton Passing is actually really easy though. It is an easily predictable technique that can be seen from a mile away. Just stop them cold by using Taunt.
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