Monday, August 29, 2011

Pokemon of the Week: WHAT?!?!?!

I'm a little late with the Pokemon of the Week, but there's been a lot of news this week. Check out the news button on the top of the site for more info. Here's our Pokemon of the Week, he's one of the legendary Regis, but all of them overshadowed, and outcasts in NU, RU, and UU. Here he is, Regirock.
Regirock, the rock type Regi...
OVERVIEW:
Regirock has always been one of my favorite Pokemon. He does have a nice design, and a boss face. However, in terms of battling, he has the worst defensive typing. Rock type is the absolutely worst defensive typing, seeing as he is weak to the common fighting type, Ferrothorn, other steel types, Earthquake users, and Breloom. Seeing as he is in RU ( I think?), I don't really agree with that. I personally think he should be at least UU. He has great bulk in Sandstorm, and a decent attack stat. He has potential as a Sub-Boah tanking machine.

ABILITIES:
-Clear Body: A decent ability, it allows you to be immune to any stat drops.
-Sturdy: Almost completely wasted on Regirock, seeing as he such great bulk, he is never going to be OHKO'd.

MOVESET(S):

Sub-Boah Cursing Rock
Item: Leftovers
Ability: Clear Body
Nature: Careful
EV'S: 252 HP, 252 special defense
Moves:
-Curse
-Substitute
-Focus Punch
-Stone Edge

Set comments: This is my favorite set. Regirock has such beastly defenses, you don't want him getting stat drops, so Clear Body is a smart choice. Leftovers and max HP is to make him bulky all around, and to keep his bulk. His defense EV's are already high, so you would want to run Sandstorm with the special defense spread. Curse is a nice move making you much more bulky and powerful while giving up a stat you don't need. Substitute is an obvious choice, to tank hits on switches. Focus Punch is for Steel Types while inside a substitute. Stone Edge is a very powerful STAB which is the main attack move on the set.

Countering Regirock:
Without a Substitute and Sandstorm, Regirock is purely defenseless and hopeless. To counter him, you'd use a different weather team. He has a lot of bulk. Heatran and Scizor are both very great counters, but if you are switching in, and Regirock gets a sub up, Heatran is gone, and Scizor can be 2HKO'd. Magnezone is a decent counter, but has the same fears as Heatran while switching in. Skarmory, Swampert, and other great phazers are complete counters to Regirock.

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Tuesday, August 23, 2011

Pokemon of the Week: Is it a Dragon Fish or a Flying Fish?

There's been a lot going on in my life, so I aven't been able to update the website that freqently, but I have been able to update and introduce the PokeShop_101 system for you guys, and it's basically a reward system, allowing you guys to comment, and earn stuff for being with the site. All the stuff is obtained legally, I am completely legit, so don't need to worry about "Ugh, this guy is a hacker I got my Pokemon from a hacker on the internet." So please check it out so I can start up the program guys! Also, we have our ninth Pokemon of the Week I believe! Now introducing a beast which is supposed to be a dragon fish, but ended up being a flying fish, here he is: Gyarados.

Gyarados, The Atrocious Pokémon. It has an extremely aggressive nature. It's Hyper Beam totally incinerates all targets. Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage. They say that during past wars, it would appear and leave blazing ruins in its wake. Once it appears, it goes on a rampage. It appears whenever there is world conflict, burning down any place it travels through. When Magikarp evolved, its brain cells undergo a structural transformation. It is said that this transformation is to blame for it's wildly violent nature.

Overview:
Oh Gyarados, Gyarados, Gyarados...... you guys should all know Gyarados. In first gen, you all must have known the almight Magikarp. Mhm. I bet you were astonished by it's speed and power. But once you guys finally got the Exp. Share, you were explosive to evolve Magikarp! Then you guys had a Gyarados and everything was all cool. In second gen, Gyarados came in through a shiny form, which brought much popularity to Gyarados. He was being overused for his shinyness. Hehe. Anyways, after that, Gyarados got the nice move Dragon Dance, which allowed his attack and speed to raise. With the intro of 5th gen, Gyarados got everything it needed, with the addition of a few toys, here and there. He received the ability Moxie, which is a neat ability allowing him to gain attack for opponents being defeated. His overall ability, Intimidate, was priceless though. Gyarados has a unique typing, and decent moveset. He has decent bulk, and a beastly attack and speed. Plus with Dragon Dance, he gets free stat boosts, as his Intimidate often forced switches, calling Scizor and other huge Choiced variants to a halt. Gyarados will always find a spot in the OU tier for these reasons.

Abilities:
Intimidate: Lowers the foe's attack by one stage: Priceless. Now Gyarados forces switches as he switches in and often receives one free DD.
Moxie: Raises attack one stage upon defeating an opponent: Well, this ability is a quite nice niche, allowing Gyarados to sweep after one or two DD's.

SET(S):

Bulky-Gyarados:
Item: Leftovers
EVS: 156 HP, 72 attack, 96 defense, 184 speed.
Nature: Adamant
Moves:
-Waterfall
-Dragon Dance
-Stone Edge
-Taunt

Against any Dragon Dance Gyarados, the GAYEST things you will have trouble are quick Electric types and Taunts. So. Gyarados will want to come in on a physical choiced Pokemon. Forcing the switch, he should get off one DD. He should have decent speed to outspeed the next Pokemon coming in. Now, Gyarados has decent bulk, so he could probably take any non-super-effective attack and survive it. He can run a few more DD's, then run the sweep. But if you switched in on something like a Skarmory, you could easily Taunt his Stealth Rocks or whatever, then set up as many DD's as you like unless he switches. Dragon Dance is an obvious choice on this set. Taunt is for stuff like Gliscor, Forretress, and Skarmory. Stone Edge allows coverage over Grass types, or stuff that Waterfall can't hit. Waterfall is your main attacking move, and this set works best in Rain.

Countering Gyarados:
Gyarados can be seen as a hazard to some teams, or nothing to others. Any quick Electric types such as Jolteon work, or bulky Pokemon with SE. Stealth Rocks is the easiest way to take out Gyarados, as when he switches in, he will be more vulnerable. Skarmory can act as a good wall with Brave Bird, as he has high defensive bulk, and can usually Brave Bird Gyarados on the switch-in, allowing a free turn due to his (probably) Taunt.

So thanks for reading the Pokemon of the Week, and don't forget to subscribe and spread the website! Please check out the new PokeShop_101, and comment! Thanks!

*Checks: (Chocolate_Scizor)
You should probably add Thundurus with Prankster as a Check, as a +1 Thunder Wave will outspeed you,and Paralyze you, making extremely slow, leaving it open to attacks from the likes of magnezone or slower pokemon that is able to kill you. You should also list Magnezone as a counter as it can survive a +1 Waterfall from Gyarados and kill it with Thunderbolt. Also. A Stone edge from CB Mienshao does 2HKO.st6armie and Scarf Jirachi can laos outspeed you after 1 DD and destroy with thunderbolt or Thunderpunch actually, any Scarfer that has good special attack and an electric move will destroy you. So you should probably pack something to take care of them.

Saturday, August 13, 2011

Pokemon of the Week! The Almighty............

Well, it's not a week yet, but I couldn't wait for this next POTW........ so this Pokemon is a Bug/Rock type, giving it average resistances, only having three weaknesses, but actually one very popular one: water, steel, and rock. He has the highest defense and special defense stats in the entire metagame making it the ultimate tank. He has the worst attack and special attack stat in the entire metagame. He has one of the worst speeds ever, and he is forever banished to UU. Here is our eight Pokemon of the Week, Shuckle.

He's a champ!
OVERVIEW: Shuckle was introduced in second gen, coming off with defenses that no other Pokemon could compare to.... and still today, he remains at the top of the defensive tank chain. No other Pokemon can take hits better than a Sandstorm Shuckle, let alone a normal Shuckle. In a Sandstorm, Shuckle receives a special defense increase, allowing less damage from a Scald. Shuckle either works for you though, or it doesn't. It's that simple. But with many more bulky fighting types and stat boosting water types, Shuckle struggles in UU today. But if used correctly, Shuckle can stop teams cold, and win you battles.

Abilities:
Sturdy: Cannot be hit with OHKO moves or be OHKO'd with full HP: Shuckle's best ability, allowing him to stall ability.
Gluttony: Uses berries earlier than normal use: completely useless on Shuckle.
Contrary: Lowers stats when stats should be raised, and raises stats when stats should be lowered: well, this ability is amazing and at first you would think this is a great ability completely wasted on the worst offensive Pokemon, Shuckle. BUT, if you thnk about it, if someone uses Psychic on Shuckle, and they are lucky and get the special defense decrease, in fact, they are increasing your already godly defenses.

Moveset:

Hurrhurr, touch this Shuckle now!
Ability: Contrary
Moves:
-Toxic
-Knock Off
-Rest
-Encore
EV's: 252 HP, 248 defense, 8 special attack
Nature: Impish
Item: Leftovers

Aight, let's crack this bad boy down. Contrary is for making hax or the opponent your hax. Definitely nice. Since nearly nothing can OHKO a Shuckle, you won't need Sturdy. Toxic is an obvious choice. Knock Off can stop Pokemon from healing back with Leftovers. Rest is your only way of healing, and is absolutely amazing with Encore. You can Rest up, recovering all of your HP, then as the other person gets greedy and tries to set up, you can easily Encore him, forcing him to switch out. This set is purely amazing. You'll want maxed HP to make you more bulky, nearly maxed defense, and eight EV's for special defense. You'll want more defense, so choose impish. This set is made for running in a Sandstorm, so if you aren't running in a Sandstorm, you'll need max special defense and max HP instead.

Countering Shuckle:
Shuckle has three weaknesses: Steel, water, and rock. Water type is now popular, since Politoed has it's Dream World ability, Drizzle. A good Hydro Pump with Drizzle up should OHKO, but if the Shuckle has more special defensive bulk, it would be a 2HKO. Choice Banded Scizor with max attack and Adamant nature should OHKO with a powerful Bullet Punch. Setting up Stealth Rocks will absolutely murder and cripple Shuckle's ability to wall. Poison Heal Gliscor absolutely counter-walls Shuckle. You can't Toxic, Knock Off is useless, and the only way to stop it if it has Swords Dance. But in the end, Shuckle is a great wall, countering almost every Pokemon in the metagame.

Thanks for reading, comment, and recommend the site to others! Thanks for all your support, and we are only three followers away from 10 followers! When that happens, I decided to put a Giveaway on the day it happens. So thanks again, and bye!




Monday, August 8, 2011

Pokemon of the Week!


Alakazam, The Psi Pokémon. The spoons clutched in its hands are said to have been created by its psychic powers.Its brain cells multiply continually until it dies. As a result, it remembers everything. Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.

Overview:
Alakazam was a boss in first generation. Nearly nothing could stop the psychic machine, and it was one of the best special attacker in all of the metagame. Although his defense were very poor, it didn't matter because of his amazing speed. With the introduction of the steel and dark types, Alakazam received some nightmares, but still remained an alright sweeper. In third generation and fourth, everything changed for Alakazam. Although he is sometimes seen along the borderline of UU and OU, he is a tough cookie. In fourth gen, many terrible counters to Alakazam's power suddenly emerged, and Alakazam was put into UU tier. Alakazam's only great defense against them was the introductionof the TM and almighty move, Focus Blast. Now, as fifth gen arrived, he received one of the best abilities of all time: Magic Guard. Now he could switch into Stealth Rocks freely, take Spikes freely, take any status he wants and not receive damage, last in bad weather, and even stop Life Orb recoil. He is now outclassed by Espeon though.

Abilities: 
Synchronize: Can bounce statuses back to the foe.
Inner Focus: Prevents flinching.
Magic Guard: Prevents damage from anything but attacks.

Moveset(s):
KILLERZAM:
Moves:
-Psychic
-Focus Blast
-Energy Ball
-Shadow Ball
Nature: Modest
EV's: 252 sp. attack, 252 speed, 4 HP
Item: Life Orb

This is the new nightmare of Zam. Already having a killer speed and a besatly special attack, what you'll want to do here is avoid getting hit by anything, because if the attack connects, you'll be foxmeat. Psychic is just pure amazing with  100% accuracy and 200 power after STAB and Life Orb. Focus Blast is to take out pesky steel switch ins such as Ferrothorn and Scizor. Energy Ball can hit bulky waters such as Swampert. Shadow Ball is for murdering ghost switch ins to deal with Alakazam, such as Eviolite Dusclops (2HKO), and Gengar. You'll run all out offensive Zam here, so max special attack and speed is what you'll want. Life Orb is epic with no recoil, and Sandstorms can no longer hurt Alakazam. Your nature will either be this for pure offensive, or you can add speed for the Timid Nature.

Anti-lead Lead Zam:
Moves:
-Taunt
-Encore
-Psychic
-Focus Blast
Nature: Timid
EV's: 252 special attack, 252 speed, 4 HP
Item: Focus Sash

In this set, you are using Alakazam as a powerful lead, but not a sweeper. Taunt/Encore combo is stupidly crushing. Taunt the entry hazard, then encore him, forcing to Struggle or switch. Psychic is amazing yadayadayada, and Focus Blast is for taking out steel switch ins. You would probably opt for more speed this time, seeing as you want to outspeed most of the un-scarfed metagame, but the EV investment stays the same. You'll want a Focus Sash because it can't be wasted seeing as you can't be hit by entry hazards or weather conditions, and people usually kill Zam in one hit.
Thanks for reading, hope you enjoy! Don't forget to subscribe and recommend the site!

Monday, August 1, 2011

Mhm........ NOT THE POTW?

So I wanted to do something else than JUST Pokemon of the Week, and to mix this up, I'm doing a newsletter! Sorry I didn't post last week, I was in San Fran, and I had a blast! Thanks for waiting, and enjoy this, please subscribe, and recommend the site to other Pokemon players! I am hoping to reach 10 followers by the end of summer, but it doesn't look good? Ha, please anyways, read and comment.

~NOTABLE POKEMON COMBOS~
So what I'm doing is just showing basic combos or strategies in Pokemon, such as the Rain Dance or Drizzle/ Thunder combo. Here is the set up:

Combo: Rain Dance or Drizzle/Thunder
Effect: Increases the accuracy of Thunder to 100% when rain is up.
How to use it?: Since the arrival of a non-uber with the ability Drizzle, Politoed has skyrocketed to fame. With the ability Drizzle, it could start up rain that lasted for the whole match without the wasted moveslot or turn. With that being said, after Politoed is sent in, you could go to another great water-type, especially in rain, Starmie. Starmie gets great coverage with BoltBeamThrower, but now you can make it Thunder with a huge attack boost and 100% accuracy.

Combo: Defense Curl/Rollout
Effect: Deals double damage after a Defense Curl
How to use it?: Well this is an uncommon strategy which is never used in Competitive battling, but in your own game, I guess it could be mildly useful. What it is, is basically using Defense Curl first, then using Rollout to deal double damage on the first turn, quadruple on the second turn, eight times on the third time, etc.

Combo: ResTalk
Effect: Uses random attacks whilst you are asleep
How to use it?: ResTalking is a very simple combo, simply using the move Rest and Sleep Talk to your advantage. After you take a reasonable amount of damage, you might use rest. Then after that, using the move Sleep Talk, you could use random attacks in your remaining three moveslots. One of the best ResTalkers out there is Milotic, because of it's genius ability, Marvel Scale. So when Milotic is asleep, it gains a 1.5% defense boost, so not only when ResTalking you are offensive, but also take lots of defensive support. Then putting Dragon Tail on Milotic makes you a bulky phazer.

Combo: Belly Rest
Effect: Heals damage after losing half of your total HP
How to use it?: Well, one of the riskiest but ALSO dangerous attacks is Belly Drum. Sacrificing half of your total HP to gain a plus 6 attack boost. Now that is dangerous. Both ways, you could easily get knocked out, or easily get away with it. If you happen to get away with it, Rest will heal you up to full health, and whie holding a Chesto Berry, you wake up from sleeping status. Completely cool and all, but I barely use it even though it is an okay combo. Now, finding a good Belly Rester is easy. Charizard is a great one, Snorlax having decent bulk can pull it off, Hariyama is decent. But you don't always have to have a physical sweeper to pull this off. Any Pokemon with a decent attack can use this combo, but may not be able to get past phazers such as Skarmory.

Combo: Belly Psych
Effect: Passes on plus six attack power to an ally
How to use it?: This set is super clever. In a double battle, a Pokemon may use Belly Drum, and then a Pokemo slower than the first uses Psych Up, to receive a plus six attack boost...... seriously.... thats nice.

Combo: Endure or Focus Sash/ Endeavor, Flail, Reversal, Counter, etc.
Effect: Deals serious damage depending on move
How to use it?: A well known combo, better known as FEAR. A speedy Pokemon uses Endure to take a hit or holds a Focus Sash to take and survive a hit, then next turn outspeeds to counter with a selection of moves. Counter will deal twice the damage he dealt IF he used a physical move. Flail will deal damage  according to the remaining HP you have. Endeavor deals serious damage according to how low your HP is. Reversal is similar to Flail. However, this technique is easily stopped in it's tracks by priority moves.

Combo: Blizzard/ Hail
Effect: Blizzard's accuracy is raised to 100% in Hail
How to use it?: A simple combo similar to the Rain and Thunder combo. If you send out an Abamasnow, and you use Hail, you get 100% accuracy.

Combo: Hot weather or rainy weather/ Fire move or water move
Effect: Raises fire types move in hot weather or water type moves in rain by 1.5 power
How to use it?: Easy combo, and simple. If you send out a Politoed, and use Hydro Pump, it gets doubled power because of STAB but also the effect of weather. If you send out a Ninetales and use Fire Blast, it also gets doubled power because of not only STAB, but also the weather.

Combo: Baton Passing
Effect: Passes along any stat changes to a chosen Pokemon
How to use it?: Now I think this is one of the most useful combos. Baton Passing basically passes stat changes. For example, if you used Swords Dance three times on your Blaziken, and also received three stages of speed raised due to Speed Boost, then you have a powerful sweeper in front of you. Really. If you then used Baton Pass to offensive Salamence, you no longer have to Dragon Dance and go straight for the sweep. Another great Baton Passer is Gorebyss. If you amx out Gorebyss's defenses, you have a sole purpose Baton Passing tank. Iron Defenses, and Amnesia will max defense. Or you could use Shell Smash with a White Herb, so you get plus two speed, and both offenses. BEASTLY if you Baton Pass to MixMence....... absolutely disastrous. Or as you may call, the "King of Baton Passing", Ninjask is outclassed by other Baton Passers, but remains a threat without priority moves to counter. With access to Substitute (as many other Baton Passers also do) and Protect, you are free on the first turn to do whatever you want. Access to Swords Dance is also helpful. But the killer thing, is that Ninjask has the second highest speed in the metagame.... only outsped by Speed Deoxys. Thats hella fast man. Only priority can murder Ninjask. Protecting once gets you a boost. Setting up a sub gets you a stage of speed. Swords Dancing not only rasises your attack now, but also hands a stage of speed. KEWL. However.... it is easy to counter this. A Pursuit on his Baton Pass turn will kill you. Countering Baton Passing is actually really easy though. It is an easily predictable technique that can be seen from a mile away. Just stop them cold by using Taunt.

Thank you for subscribing everyone! Don't forget to recommend the site! If you have any more combos, be sure to comment for  a point and an extra for an excepted combo! Thanks and enjoy!