Sunday, October 30, 2011


So recently i haven't seen some RMTs in the site. Actually, I don't think we've ever had an RMT in the site :o So next week i was thinking of making an RMT, but not a regular old OU team. No i'm going to put up a team which uses a NU sweeper or lead. Hope you'll check it out!


Help the Site!

I found out, whenever you do something really easy, it helps the whole site grow. On the bottom of this post, you should see a toolbar, with social networking sites. Click the one that has a +1 symbol, and it will be recommended on google. Thanks for contributing!

Saturday, October 29, 2011

Pokemon of The Week is.....

Gigalith should be a well used pokemon, but due to its many weaknesses and the fact that there has been an increase in Konjondo leads or Mienshao leads it hasn't been used often. High-Jump kick is one of the main problems why Gigalith hasn't been used. High-Jump kick gives 4x damage instead of the regular base 2x damage to Gigalith,but there is a set that can semi counter it.

Normal:1/2 damage
Fire:1/2 damage
Water:2x damage
Grass:2x damage
Fight:2x damage
Poison:1/2 damage
Ground:2x damage
Flying:1/2 damage
Steel:2x damage

:Sand Strength or Sand Force(DW)

One fun fact about Gigalith is that it has no affect to the OHKO moves Horn Drill, Fissure, Guillotine,and Sheer Cold. As you should know, Sturdy assures that you cannot get OHKO from full health. Sand Strength or Sand Force increases all of Gigalith's Rock,Ground, and Steel type attacks and also gives invulnerability to damage from Sandstorm to Gigalith.

Gigalith doesn't actually have well proven sets except if you make a custom one.

Adamant Nature Gigalith
Ability: Sturdy
EVs: 252 HP/4 Atk/ 252 Def
Items: Leftovers

-Stealth Rock
-Rock Blast

This set is used when leading with Gigalith. Putting the main portion of your EVs into a tankier set is necessary to start off. Putting the 4 remaining EVs into Atk is also useful since your adding to its enormous strength. Gigalith w/o the 4+ Atk EVs already has a base 300 attack with its adamant nature which gives 10% more Attack then your usual neutral natures. Stealth Rock starts off the beginning of a battle, so that this way you have an advantage when your opponent switchs.(Especially when they run a Baton Pass Set.)Rock Blast is just an amazing move. It counters and overpowers substitute sets and demolishes Ninjask and Shedinja leads.Protect is your counter towards Konjondo.(semi counter).Protect protects against High Jump Kick and brings Konjondo to nearly 50% health. Protect will also apply to all 2x and 4x attacks too Gigalith. However, protect can't be overused(which sucks :o). Toxic is great if you still want to use Gigalith later on. This way you can poison your opponents and put alot of damage over time. Explosion is great if you want to just end it now. Explosion, however, got nerfed so that it doesn't lower base defense. Explosion still does a great deal of damage and with Gigalith's 300+ base damage it should be a sure-kill and if not, should be at least at 25% health.

Careful Nature Gigalith
Ability: Sand Force or Sand Strength(DW)
EVs: 252 HP/ 4 Atk/ 252 SpD
Item: Leftovers/Chesto Berry

-Rock Slide

This custom set is used for and against Sandstorm and or Trick Room sets. Careful Nature increases Gigalith's Special Defense while lowering its Special Attack. Sand Strength will increase Gigalith's base or physical attacks's strengths when in a sandstorm. Leftovers is best when your in a Sandstorm team and Chesto Berry is best when in a Trick Room team. Curse increases Gigalith's Attack and Defense so that now you'll have a ridiculously high SpD and Defense. When Sandstorm is activated you'll be able to do a lot of physical damage with Rock Slide and Earthquake. I chose Rock Slide over Stone Edge because of the fact it has more PP and it gives the chance to make the opponent flinch. Earthquake was chosen just because it was an overly awesome ground type move which receives a lot more power with Sand Force or Sand Strength's ability. Rest was chosen because after using Curse, you'll be able to have full HP and be able to take more damage from the physical or special side of attacks. This set displays Gigalith's abilities to the fullest. This set is probably the most effective because it uses all of his stats to it's full potential.

PS. Please tell me how to put a picture of the pokemon on these POTWs :O I'm really getting noobish at this now.


Sunday, October 23, 2011

Pokemon of the Week....

So recently, I put out a poll, asking which Pokemon you would have as the next Pokemon of the Week..... and the results are finished I guess. I seem to really favor one of the votes, and here's some useful information about out first NU tier Pokemon. He is a combination of grass-flying, giving him a somewhat nice offensive typing, but a terrible defensive typing. Here is the forgotten Pokemon, Tropius.

The bunches of fruit around TROPIUS's neck are very popular with children. This POKéMON loves fruit, and eats it continuously. Apparently, its love for fruit resulted in its own outgrowth of fruit. Children of the southern tropics eat as snacks the fruit that grows in bunches around the neck of TROPIUS. This POKéMON flies by flapping the leaves on its back as if they were wings. It flies by flapping its broad leaves. The bunch of fruit that grows around its neck is deliciously sweet. In the spring, it scatters pollen from its neck. It lives in tropical jungles. The bunch of fruit around its neck is delicious. The fruit grows twice a year. Because it continually ate only its favorite fruit, the fruit started growing around its neck. Delicious fruits grew out from around its neck because it always ate the same kind of fruit. The bunch of fruit around its neck ripens twice a year and is delicious. It's a highly favored tropical snack.

Tropius is actually a pretty cool Pokemon, and it has a nice offensive typing, with dual STAB's over a large amount of Pokemon. However, the two things that sealed it off were it's extremely shallow movepool, and the terrible defensive typing it received. Also, when I say extremely shallow movepool, it really has, A REALLY. SHALLOW. MOVEPOOL. It does however, get two very nice abilities, Solar Power and Chlorophyll. He has a decent bulk, and a nice HP, with workable (but still low) offensive stats. Despite his few niches, he is not going to see much use within tiers, and even the NU tier.

Chlorophyll: Doubles speed within the sunny weather.
Solar Power: Takes away 1/10 of your HP to increase the move's power by 1.5.
Harvest: Recycles a berry infinite times with a 50% chance.


-Hidden Power [Ground]
-Grass Knot
-Leaf Storm
Ability: Chlorophyll
EV's: 252 special attack, 252 speed, 4 HP
Item: Choice Specs
Nature: Modest

This is actually the best set, and the only set, you should run, and I'll tell you exactly why. The modest nature is to make your attacks hit as hard as possible. Choice Specs is also going to help your damage greatly. Chlorophyll doubles speed within sunny weather, and you really want to have some sort of Sunny Day setter to utilize it. The moves are meant to maximize damage to the most, while hitting a very large majority of the NU tier as neutral and super effective. SolarBeam is a must with the sun up. Hidden Power Ground takes care of Steels, Fires, and Electrics. Ice types are hit on neutral by grass moves anyways. Leaf Storm is a precious and devastating move. Grass Knot is just for anything else, as it has a shallow movepool.


For the moveset above, the reason why you don't want to choose Solar Power is because if you run a Choice Scarfed set, you only get 1.5 boost in speed, while being locked into a move, and the Solar Power increases your special attack the same as the Choice-Specs, but you even lose HP. Instead, you could opt for more speed with Chlorophyll, and Choice-Specs yourself to not lose HP.

Thanks for reading this week's POTW, I hope we can have more activity on the site!

Wednesday, October 12, 2011

Cast your Choice here!!!

I'm taking suggestions for the POTW this week, so please contribute! Anyone who adds a suggestion will receive double points!

Sunday, October 9, 2011

Pokemon of the Week: Borderline?

Okay so sorry I didn't post up a poll on Monday to ask you guys for the next suggestions, because I had a little homework to finish up all week. Anyways, here is this week's POTW, a scary and Intimidating bird that's not quite OU, but BL, here is our 14'th Pokemon of the Week, Staraptor.

Predator Pokemon, Staraptor
Staraptor was never a favorite of mine in fourth gen, as it was used by nearly every single player that didn't play (respectively) competitively. Despite that fact, I would've probably used Staraptor also, but there were holes on my old team I had to cover up. *Cough Heatran* Anyways, he was introduced in fourth gen, and I'm pretty sure he was OU then. As fifth generation was introduced, Staraptor got one niche, his Dream World ability, Reckless. Other than this, Staraptor hasn't gotten any big changes to his use. He boasts a powerful STAB Brave Bird, and also a crushing STAB Double-Edge. He also gets access to the almighty Close Combat, which allowed Staraptor to OHKO and 2HKO walling steels. All this leads to his categorization, which is BL, or borderline.

Intimidate: Lower's the opponent's attack by one stage upon entering the battle: it's a very useful ability in some perspectives, although I prefer the other one.
Reckless: Raises the power of all recoil moves by 20%: this is where I think Staraptor gets it's new toys for fifth gen. Although it forces Staraptor to die quickly, this set can be used, rather to dent teams largely.


-Brave Bird
-Close Combat
-Double Edge
Nature: Jolly
EV'S: 252 attack, 252 speed, 4 sp. defense
Item: Choice Band
Ability: Reckless/Intimidate

This set as I said before, is primarily used to dent large holes into the opponent's team. Staraptor boasts an excellent attack and speed, and it is used importantly in this set. Base 100 speed means speed tieing with other variants such as Jirachi, Celebi, and other Pokemon. Your nature allows you to outspeed all of them, if they do not have a speed boosting nature. Your main moves in this set are Brave Bird and Close Combat. Brave Bird is an excellent STAB move, and if you are running the Reckless ability, it has so much devastating power. Close Combat can 2HKO most of the steels in the OU and UU metagame, and OHKO's threats like Magnezone. Double Edge is another amazingly powerful STAB attack, but doesn't provide much coverage, as it is just for attacking. U-Turn is your scouting move, if you predict a switch in such as Espeon or Starmie, as they are threats that can OHKO Staraptor. Intimidate can be used if you want more support, but other than that, Reckless is the better go-to.

The only thing that can stop him from wreaking havoc on a weakened team is his speed. This set is usually used as the scout, and can destroy unprepared teams.

Item: Choice Scarf
EV's: 252 Atk/252 Speed/4Defense
Nature: Jolly/Adamant

~ Brave Bird
~ Close Combat
~ Return / Double-Edge
~ U-turn

One of Staraptor's obstacles to performing a successful sweep is the fact that there are many threats that can still outspeed and KO him before he can successfully land a hit. Giving Staraptor a Choice Scarf promptly eliminates this problem. By holding a Choice Scarf, it gains the ability to outspeed and take out its normal counters, yet still maintain a powerful offensive presence. Because of Staraptor's already high Attack and Speed, it can revenge or surprise kill many unsuspecting setup threats and would-be counters. Due to high Speed, Choice Scarf Staraptor can also make a great lead; unlike its Choice Band counterpart, Staraptor can now eliminate faster threats and limit set up.

In contrast to some alternative revenge killers and scouts, Staraptor is not offensively weak and can actually serve multiple roles on a team with just one of its moves. Brave Bird, as always, is a reliable STAB that can be used consistently, despite recoil. The only type that commonly resists the powerful Brave Bird are the Steel- and Rock-types, which can be easily handled with team members or Close Combat, and Electric-types, which can be taken care of by repeated switch-ins to Staraptor's Normal-type STAB move of choice. In addition to Brave Bird, Return or Double-Edge can be used alongside it to provide a powerful Normal-type STAB. Return is a reliable move that can pick off weakened opponents, whereas Double-Edge is basically a Normal-type version of Brave Bird with different coverage. Keep in mind that since this set is weaker than his other sets, Close Combat should be used only on weathered Rock- and Steel-types.

Unlike the previous set, U-turn is crucial here so Staraptor can take advantage of its Speed and act more as a scout and revenge killer. U-turn is a fantastic utility move that can throw the momentum of the battle into the user's favor. In addition, certain—if not most—Pokemon faster than Staraptor are hit super-effectively by U-turn, so it can make a dent by predicting switch-ins and U-turning to the appropriate counter. The scouting method should be used early-game so Staraptor will not easily stopped by bulky attackers.

Sunday, October 2, 2011

Pokemon of the Week!!! Banned.....

So we have hit I think 19 followers! I'm happy, but you still know we have to keep our activity up. I'm proud to release another POTW this week, but also as a note, every Fridays, if you want a specific Pokemon to be POTW, I'm going to allow people to post their wanted Pokemon on the homepage. I hope this will increase our group activity here, and I know school is school, but be sure to at least check on the site from time to time. Anyways, back to out subject at hand, here is the latest Pokemon of the Week..... he's a banned Pokemon in Dream World tiers, due to his amazing ability Shadow Tag, which is also the reason Wobuffet was banned for the perviously two generations. He's secured a spot in Wi-Fi OU, for who knows how long..... he's the epic ghost of fire....... he's our 13'th Pokemon of the Week.... I present to you, Chandelure.
It absorbs a spirit, which it then burns. By waving the flame on its arms it puts its foes into a hypnotic trance. Being consumer in Chandelure's flame burns up the spirit, leaving the body behind.
OVERVIEW: Chandelure has been a favorite of mine ever since I saw it. He has that spooky boss face, and well distributed stats. It's defenses are frail, but still allow it to take weak attacks, and it's speed is base 80, a considerably slow speed, but decent. It's special attack is where the bombshells start to hit. He has a base 145 special attack, and when running max special attack (252 and modest nature) it hits a whopping 426 stat. Isn't that something to be afraid of? Chandelure was the best revenge killer around, with his ability via Dream World, Shadow Tag. If you rememebered in your LG/FR games, you could meet a Dugtrio, but never run away from it? Shadow Tag is the same, except that it works on all enemies, and not just land-bourne opponents. This made Chandelure one of the best revenge killers in OU. It could trap Scizor and Fire Blast it, it could catch Ferrothorn and send it away, it could even revenge kill Skarmory. Now Chandelure has been banned from Dream World OU, but still has uses in Wi-Fi OU.

Flash Fire: Raises the power of fire type moves if hit by one: it's a great ability actually when you have something like a Scizor on your team, and Chandelure can easily spam Fire Blast after that.
Flame Body: I think it's like...... has a 30% or 50% chance of getting burned if the opponent physically contacts you? It's not the best ability, but useful on some things, such as Volcarona.
Shadow Tag: Here is one of the best abilities for revenge killers, as it traps anything it switches into, and the target may not switch out, only being able to escape with U-Turn, Volt Switch, and Baton Pass.


-Shadow Ball
-Fire Blast
-Energy Ball
-Hidden Power Fighting
Nature: Modest
EV's: 252 special attack, 252 speed, 4 defense
Item: Choice Scarf
Ability: Flash Fire

Let's talk about this scarf set, because it is arguably the best set of Chandelure out there. Your item is Choice Scarf to fix your slow speed. You want to max out your special attack, which will hit 426 with Modest nature. You want max speed to outrun a lot of things, while instead of putting 4 EV's in HP, you can now revenge kill and switch into Stealth Rocks 4 times. Hidden Power Fighting is for predicting Tyranitar switch ins, which 2HKO's. Fire Blast is meant to murder anything that doesn't resist it, or is Heatran. Energy Ball is for Politoed switch-in's which is also a 2HKO. Shadow Ball is your other powerful STAB attack, which annhialates Gengar, 2HKO's Jellicent, and cripples other scum. Your ability is Flash Fire, so what you're trying to get is a fire attack, then switch into Chandelure. One of the best companions to use this set with is Ninetales, as in sun and if Chandelure gets a Fire Blast to his face, Chandelure's Fire Blast is doubled in damage. Commong counters and things you have to look out for in this set are Tyranitar, as they will always attempt to switch-in, and you should carry HP Fighting for them.

-Hidden Power Fighting
-Fire Blast
-Calm Mind
-Shadow Ball
Ability: Flash Fire
Item: Life Orb
EV's: 252 special attack, 252 speed, 4 defense
Nature: Timid

Not much to say here, only that your nature, one attack, and item are different for more power. Hidden Power Fighting may OHKO, depending on the Tyranitar. Chandelure's HP Fighting has an average of 340 damage, which is 1 short of a max HP Tyranitar with zero special defense or HP investment. Jellicent is OHKO'd if it doesn't run max HP investment by Shadow Ball. Politoed is 2HKO'd if it runs HP invesment by Energy Ball. However, upon getting a Calm Mind boost, all of the common counters for it can be destroyed.

-Shadow Ball
-Hidden Power Fighting
-Energy Ball
-Fire Blast
Item: Choice Specs
Nature: Modest/Timid
EV's: 252 speed, 252 special attack, 4 special defense
Ability: Flash Fire

This is arguably the other best Chandelure set out there, and I'll tell you exactly why. With the item Choice Specs, your whole game changes and you are good enough to take out every single common lead in the game. Tyranitar is now OHKO'd by HP Fighting. Jellicent is now OHKO'd by Shadow Ball. Politoed is now OHKO'd by Energy Ball. Hippowdon can easily be taken care of with 2 Fire Blasts, 2 Energy Balls, or even two Shadow Balls. Breloom can be taken out if you have a Timid nature. This set OHKO's many leads in the book. Gliscor? OHKO. Conkeldurr switch in? OHKO.

Dragonite is a great example of a counter, as it has Multiscale, which causes Chandelure's Shadow Ball to only 2HKO. He can set up a Dragon Dance and simply Outrage away. Gengar is also a good counter to the non- scarfed sets, as it can outspeed and easily counter with it's own Shadow Ball. Chansey and Blissey can wall Chandelure and Toxic stall it. Hydreigon poses a small threat to all three sets, as on average, it can survive an HP Fighting and counter with a Draco Meteor. Vaporeon can survive an Energy Ball and counter with a Scald. Kingdra poses a threat to all sets, as it can survive a Shadow Ball and counter with a Dragon Dance or Waterfall. Gyarados is another common switch in, and can easily set up over Chandelure. Scarfmie is deadly to Chandelure, and Salamence is another good counter.

I hope you enjoyed this week's POTW, comment, recommend, and subscribe!