|Machamp, the Superpower Pokemon.|
-Guts: Raises attack power up to 1.5% when under a status condition. Its okay and would usually be picked, but not in this case.
-No Guard: Ensures all attack on the field will hit. This is the ability that makes Machamp lethal, the ability to hit with any attack and never miss, absolutely amazing. Especially considering a 150 base power STAB DynamicPunch that inflicts confusion? YES PLEASE!
-Steadfast: Raises speed everytime the user flinches. Um this ability is pretty useless, seeing as Machamp has such a low speed in the first place. Yea, No Guard is definitely the one that wins this.
MaCHAMP in the house (lead):
-Ice Punch/Stone Edge
Item: Lum Berry
EV: 252 attack, 252 HP, 4 speed
This set allows Machamp to be used to full greatness. As a lead, you would not want to face something so threatening like Machamp in the start of a match. Machamp demolishes almost every lead with the coverage it offers, and the confusion add on of DynamicPunch. Stone Edge allows you coverage over flying-types, Ninetales, other fire types, and bug types. Payback works perfectly with Machamp's terrible speed and against Gengar, and Bullet Punch is absolutely amazing, being able to take down Focus Sashers such as Aerodactyl after a simple Stone Edge or DynamicPunch. Substitute is absolutely heartbreaking, with a Lum Berry and nice defenses. Being a Lum Berry lead helps so much, taking care of Gengar's Hypnosis, Whimsicott's Prankster ability, and Breloom's Spore. Your attack is absolutely beastly in this set, and allows great coverage.
Knowing Machamp is extremely easy to outspeed, you have quite a few tactics to defeat Machamp, but it is a bit of a problem, because if running this set, Machamp has a high HP with decent defenses. A Flight Gem Archeops works with Acrobatics, which is a great combo, but Machamp can live a Psychic from Espeon. Mhm. Impressive. If you switch on the first turn and Machamp carries Substitute, you are in big trouble. After a Substitute, Machamp is a tough Pokemon to get past, and usually will force a sacrifice of at least one Pokemon in order to defeat Machamp. Machamp already let alone has good defenses, and after a sub, no status can be inflicted. Taunters have no use for now, and Machamp can ease off the predictions, spamming a powerful DynamicPunch every time, and confusing your Pokemon a lot. Machamp is a tough Pokemon and is pretty cool.
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