Opinion: Okay, this Poke is in the OU tier. It is a perfect wall, made for stalling and subbing! Introduced in 4’th gen, Gliscor had little competition as a wall. It has only two weaknesses, but one of them is Ice type, which could deal serious damage with its 4x damage. The other weakness is water type, and Gliscor had little problems with it. Its pre evolution (Gligar) was a popular choice in the UU environment in 3’rd generation, but in 4’th generation with the introduction of a better balanced wall, Gliscor earned it’s spot in the OU environment. In 5’th generation, Gliscor had reached an amazing ability via Dream World: Poison Heal. This unique ability allowed Gliscor better healing methods than Leftovers, which in total made Gliscor an absolutely powerful wall.
Ability: Poison Heal: Heals an eight of the Pokémon’s HP when the Pokémon has a poisoned condition.
Item: Toxic Orb
-Substitute/ Swords Dance/ Facade?
Ev: 184 HP, 252 Attack, 72 Speed
Nature: Jolly, Adamant
I would prefer this set over most sets because of the wall Gliscor, with a perfectly great reason to be favored. Substitute allows you to use a fourth of your HP to scout the team while taking damage. Earthquake is a base power 150 move after STAB, and Toxic is great after a substitute is up, so it can allow you a free turn. The reason substitute Gliscor is so effective is because of its ability Poison Heal and you holding the Toxic Orb. This allows you to restore the damage taken for Substitutes in just two turns. It allows extra stall time, which is always cool. Taunt would allow the three Pokemon no set up, which is also even more useful. Toxic combined with Substitute is a good stalling combo, but not to mention the killer ability Poison Heal, you can stall the opponent for definitely four turns AT LEAST. I wouldn't really put Facade on this set, because Facade isn't the best move to go along with the other moves if you run into Heatran. This is all why Gliscor was chosen to be on my team.