Monday, November 14, 2011

Intoxication

Responding to Cheesecake-Kun's post, I've decided to create the first RMT on the site. Jonathan has faced this team numerous times, and it seemed to work pretty well. It also worked well on the ladder on PO too. While the team itself can easily counter top threats, it has many problems with a certain star.... It's name.

JIRACHI

Jirachi is one of the biggest threats to this team. The only set problematic though, the SubCM set, in the rain. This is my biggest threat. While there are some other little beasts that destroy my team its this one that dismantles the whole team. In the end, if I ever see a Jirachi on a rain team, I'm dead.**

**I will name my biggest threats and other threats in the end. 

So without any more talking of the introduction, I present to you guys... 

 Intoxication
(Cause a Double Rainbow makes everything better)


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iSpin (Claydol) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Rapid Spin
- Earth Power/Reflect/Rest
- Ice Beam

Oh how I love you Claydol. Claydol's job on this team has 4 roles. Now, I know it may seem a lot, but Claydol is quite a durable puppet. It's first role, is very quite obvious. Seeing as this is a stall team, I knew I needed SR somewhere. Claydol usually gets it up quite easily, against things Exacdrill, Terrakion, Dragonite, Jirachi, etc... almost all physical pokemon. (*cough* Tyranitar *cough*) Having SR on this team is quite helpful on any team, so every team should have SR. It's second most important role, is to Rapid spin. I understand you might say Forretress could be better, but that would pale in comparison because Claydol provides much more utility to the team, with it's stellar resistances to EdgeQuake, and three of the metagames top threats. Terrakion, Dragonite, and the Sand Genie Landorus. Forretress easily is defeated by Dragonite with Fire Punch or even EQ, because Forretress unlike Claydol can't do anything to Dragonite. All it c an do is Gyro Ball, which is easily recovered with Roost. If it's an offensive DNite, then it is 2HKO'ed by Fire Punch. This is the reason I use Claydol over Forretress. The Third reason I use Claydol is because of the fact, that depending on the move I decide to choose. Reflect allows much more utility to the team, allowing many more of my pokemon to set up many physical pokemon. On the other hand, if I choose to opt for Earth Power I would be able to defeat Heatran, which would really help my team, seeing as he isn't hurt by Will-O-Wisp much, and he can rapid spin the SR if Heatran chooses to do so. Then there's Rest. Rest allows me to Rapid spin later, and if my SR happens to get sinned off, I can always come back to set it up again. This job is even easier because I have a cleric on my team, Roserade. The 4th reason, has already been mentioned, but Claydol is used to stop top tier physical threats, Dragonite, Landorus, and Terrakion. It can also easily counter Gliscor, as it is not below 50% health because an Ice Fang from a +2 Gliscor will KO at 50%. The move choices are quite obvious to provide the most utility to the team, by providing SR and Rapid spin at the same time. The 3rd move was chosen to counter Dragons that can dismantle this team. The 4th move is the hardest choice because there is so many options. While I usually use Earth Power, due to the Heatrans which plaque this metagame, Reflect and Rest allow me to live longer and provide some more utility to the team. Overall, Claydol provides lots and lots of utility to this team by countering prominent physical threats, and providing a 
 Solid Wall to many teams.

 

iRoses (Roserade) (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Sleep Powder
- Giga Drain
- Aromatherapy

Oh Roserade you little sneaky grass ninja. Roserade finds his way to this team through the fact it has so much utility to the team. Providing 3 things on one pokemon, that help this team so much, is pretty hard to find, but I stumbled upon Roserade, and immediately fell in love with her. Toxic Spikes is pretty much a given on any Roserade especially if used on a stall team. Toxic spikes when set up screws up many walls, weakening their ability to wall, by using poison to limit their lifespan. Sleep Powder is an amazing move (Even if it never hits) especially with the new sleep mechanics this gen. Sleep Powder helps stop things like Jirachi if it's not SubCM, and helps support the team by providing them with some extra turns if the pokemon decides to stay in. Having a pokemon asleep, technically is like taking one of the enemy's pokemon away, as they can't do anything. Aromatherapy is an awesome move, and is one of the only reasons I even opt to use Rest on Claydol. It helps with those Paralysis from Jirachi, Burns from Jellicent, random Scald Burns, Random Freezes, Aromatherapy just provides so much utility to my pokemon from any sort of status hax. Aromatherapy is well worth the moveslot, saving my butt many times. Giga Drain is used last, to provide a STAB move, additional recovery, and most importantly, not Taunt Bait. I opt to choose this pokemon over things like Ferrothorn which provide spikes, because overall it just provides more utility to the team. Toxic spikes also helps with things like Mew who can dismantle this team quite easily, with it's standard set. There;s one more thing I haven't mentioned yet, but you can probably guess it. If you haven't look back at it's typing. It absorbs Toxic Spikes. A stall team is dismantled by Toxic Spikes, which is a great pain in the butt. Roserade fixes this problem, by countering most major Toxic Spikers, Tentacruel and Forretress through Sleep Powder and setting up it's own, or I can bring in Claydol to spin if Forretress set up SR or Spikes. The moves are quite straightforward, by providing as much utility to the team, while I chose to opt for Specially Defensive Roserade, to counter most special threats. In fact it is only 2HKO'ed by A Heatran Fire Blast.
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iFly (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 200 Def / 56 SDef
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Brave Bird
- Whirlwind

Stall, is all about utilizing Entry Hazards to deal damage. Stall is also about having great synergy, and having the ability to take a hit, and be able to outstall the opponent. Overall, Stall is all about Passive Damage. This is where Skarmory comes. Skarmory provides I think is more important than SR, the Entry Hazard known as Spikes. Spikes is a must on any stall team, and the best man (er... Bird I should say) I could find on a stall team was Skarmory. Skarmory has always been a prominent defensive wall, but it's more important nowadays due to the overload of fighting types that have flooded this generation. Skarmory easily sets up spikes on many physical pokemon due to it's Steel Typing. Steel is a great type, especially when combined with flying, provides many useful resistances to things like The ever so omnipresent Scizor, who just wrecks this team. I understand Skarmory is so overused, but he's the best spiker I could find, that could fit on the stall team, that's not Ferrothorn. Skarmory fills some physical gaps like Scizor, who can kill this team with the Right moveset and EV's. I would like to point out Jonathan's moveset for Scizor, which runs max Speed and with Superpower. This would wreck my team, if I didn't have Skarmory. Skarmory provides some nice utility through whirlwind, which helps this stall team so much. Skarm is the backbone of this team, and if he is allowed to set up 3 layers of spikes, you're in for one hell of a time. It also helps stop CB Haxorus and Dragonite. Skarmory is a key player on this team, and supports the team even more, is the team has to do less to win the game. It also provides  a very nice check to SD Gliscor who run Protect and not Taunt. I hate Taunt. 

     
 


iTran (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Earth Power
- Protect
- Roar



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iFat (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Seismic Toss
- Flamethrower

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iNite (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 68 SAtk / 184 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Roost
- Substitute
- Flamethrower
- Dragon Tail




Can't finish it today! Sorry guys. But I'll finish Tomorrow.  Have to get off. C ya at school tomorrow.


**1/2 QC (Jonathan Auh)
**1/2 GC(Jonathan Auh)

1 comment:

  1. Ok. As the first RMT on the site, I'm gonna give you some extra points. :P You seem to get the point (OBVIOUSLY) so HURRY UP AND FINISH THIS THING. One GC and QC have been added.

    ReplyDelete

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